Dāshíhiē̼āv Se (/dəˑʃ/ /ˈɪ̞j̼əˑv/ [germ; bacteria] [oral]) is a subtropical Town located in the Gesiēinsu Region of the Tetbur Commune.
The name Dāshíhiē̼āv Se is derived from the Tauric language, as Dāshíhiē̼āv Se was founded by Giant Boring Beetles Owen, who was culturaly Tauric.
Climate
Dāshíhiē̼āv Se has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Dāshíhiē̼āv Se receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Dāshíhiē̼āv Se covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3376 m (11076 ft) above sea level.
Overview
Dāshíhiē̼āv Se was founded durring the early 9th century, by Giant Boring Beetles Owen. The establishment of Dāshíhiē̼āv Se suffered from many setbacks, delays, and obsticles, most notably a group of Dāshíhiē̼āv Se which required millitary assistance exterminate before the community could finish being built.
Dāshíhiē̼āv Se was built using the conventions of Tauric durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Dāshíhiē̼āv Se is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Dāshíhiē̼āv Se is buildings have been located at convienant points along the cliff Dāshíhiē̼āv Se was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Dāshíhiē̼āv Se's minimaly adiquite has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Dāshíhiē̼āv Se has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Dāshíhiē̼āv Se’s streets.
Civic Infrastructure
Dāshíhiē̼āv Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dāshíhiē̼āv Se.
Dāshíhiē̼āv Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dāshíhiē̼āv Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dāshíhiē̼āv Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dāshíhiē̼āv Se's public wards, blessings, and other arcane systems.
Dāshíhiē̼āv Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Dāshíhiē̼āv Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Dāshíhiē̼āv Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Dāshíhiē̼āv Se's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
Due to the actions of local Kami, autumn is skipped in Dāshíhiē̼āv Se.
The Sandman near Dāshíhiē̼āv Se are known to be almost tame, such that they can be put to domestic use.
Dāshíhiē̼āv Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Conjuration energies of tier 2 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5293 m2
Cattle and Similar Creatures: 326
Poultry: 3921
Swine: 261
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 130
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 6
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 7
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 14
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
401 of Dāshíhiē̼āv Se's population work within a Foundational Occupation.
26 work in Agriculture
85 work as Craftsmen
31 work as Merchants
63 work as Service Workers
41 work as General Laborers
13 work as Skilled Laborers
62 work as Civil Servants
39 work in Cottage Industries
20 work as Artists
21 work in Produce Industries
867 of Dāshíhiē̼āv Se's population do not work in a formal occupation, but do contribute to the local economy. 39 (3%) are noncontributers.
Points of Interest
Dāshíhiē̼āv Se is accessed from a nearby river via an intricate series of locks.
POI
History
A vast influx of newcomers over the last (19986 % 6)+1 years has greatly spiked Dāshíhiē̼āv Se's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Dāshíhiē̼āv Se. Dāshíhiē̼āv Se's militia's elite squad is named after .